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The Mountain Curse

Event: Epic Mega Jam (2020) || 1 Week Time Limit

Theme: "It's Been A Long Time, But We're Not Done Yet"

The Team: Hannah Bryan, Jonathan Huller, Martin Liscano, Alexander Reilly, James Hill
What I Did: Shaders, Music, Sound Effects, Procedural Generation
Description: A game about climbing a mountain the keeps changing, you search for ways to survive as you struggle to reach the summit. During this jam I was focused on procedural generation, I also used it as an opportunity to work on my music.

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Sleep Master

Event: MiniJam 68 || 72-Hour Time Limit

Theme: Sleep || Limitation: No Text

The Team: Martin Liscano, James Hill
What I Did: Shaders, Music, Sound Effects, Programming
Description: My goal for this jam was the learn how to make 2D games, work with platformers, and make music for games. I had no prior musical training during this jam. The character controller is from Brackeys and modified slightly to work with the game, asset packs were from Itch.io.

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Fastboi Factory

Event: GMTK Game Jam (2020) || 48-Hour Time Limit

Theme: Out of Control

The Team: Martin Liscano, Hannah Bryan, Natakoa Golden, Geoffrey Asch, Jessica Bearden, James Hill
What I Did: Programming, Shaders, VFX, Sound Effects, Animation Blueprints
Description: I took this opportunity to learn more about interaction, conveyor belt systems and spline meshes, and skeletal animation.

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